Status: ATHULYTH
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(@Duchess)
“Athulyth is a creature made of animated marble and stone from ancient ruins. They seem uncanny to other creatures, still needing to eat and drink to gain energy, but are not living. Athulyth carry an innate wisdom and don’t experience a physical youth, but grow in strength as time passes.„
~ In-game DescriptionThe Athulyth is a hardy creature with an owl-like build that seems to be entirely made of a giant curving pillar and seems to adorn ancient pillar-like structures on its back. It has grass, swirling runestones, and two massive spears piercing through its tail and neck. Its body structure and height indicate that it could possibly be one of the largest fliers in the game.
Abilities
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Bleed Block/Block Bleed is a passive ability that grants the creature resistance to getting bleed status from melee attacks at the very least, and every other source at most. Recode’s equivalent of bleed defense; it is percentage based, e.g. if an attacker deals 5 bleed per hit and the receiver has 60% bleed defense, then the receiver gets only 2 of that 5 bleed.
If a creature’s Block Bleed is 100%, then they are immune to Bleed inflicted by melee direct attacks once fully grown. This ability is gained gradually as the creature ages, that is, a creature with 100% Block Bleed will have some fraction of bleed defense while growing, being such fraction bigger as it grows.
A negative value in-game may indicate an extra vulnerability to the status effect this ability is supposed to protect from. -
Flight is an active ability pertaining to the special control Jump/Dart/Glide/Flight and inherent to all Fliers and legacy mobility type All-Terrain creatures have this ability. However, due to the fact all-terrain got absorbed into Flier, this means that with purely recode terminology, only fliers have the ability. Creatures with flight ability as dominant cannot jump per se, they instead enter flight or glide mode - however some creatures may also present the jump ability replacing the flight one as the dominant at some point in their live stage. Flying and takeoff both take stamina. If there’s not enough stamina, the creature cannot fly.
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Fortify is an active ability toggled by the regular active abilities buttons and with a cooldown that wipes pretty much all status effects deemed as negative, except thirst and hunger. However, it may also wipe some beneficial status effects, such as thunderstorm. It also grants a very-short immunity to effects applied shortly after activating this ability, and increases weight slightly for a short period.
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Unbreakable is a passive ability that allows the creature to be immune to Bleed, Injury and Shredded Wings.
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@Sen Im going to read this whole thing just to figure out why I was mentioned for it.
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Oh it’s a stone marble owl. Oh I see now.
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Wow, they walk like they’re on their last leg lol
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@Duchess lol
sorry I mentioned you, I honestly brainfarted
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@Sen It’s alright. It is a nice ancient-looking bird.
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@Sen NERD